RIVALROO REAL-TIME SPORTS TALK Trademark
Serial Number: 85102705
Trademark Classes
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
August 8, 2010
Registration Date
Not Registered
Published for Opposition
July 12, 2011
Goods & Services
On-line chat room services; providing online chat rooms and electronic bulletin boards for registered users for transmission of messages and opinions concerning sports, athletics, team affiliations, school affiliations, politics, political races and/or other competitive situations; provision of on-line forums for the transmission of opinions, news, photographic images, audio clips and video clips relating to sports, athletics, politics and/or other competitive situations; provision of on-line forums for communications on topics of sports, athletics, politics and/or other competitive situations; providing on-line computer databases and on-line searchable databases in the fields of sports and athletics; hosting online web facilities for others for organizing and conducting online meetings, gatherings, and interactive discussions regarding sports, athletics, politics
Advertising and advertisement services; providing consumer information in the field of sports, sporting events and sports personalities; providing on-line advertising space for others via a global computer network; promoting the goods and services of others over the Internet; promoting the goods and services of others by providing hypertext links to the web sites of others; providing on-line computer databases and on-line searchable databases in the fields of national and international politics
Computer services in the nature of customized web pages featuring user-defined information, personal profiles and information relating to fields of sports, athletics and/or politics and the user's team and/or party affiliations relating to aforesaid fields; computer services, namely, creating an on-line community for registered users to participate in discussion regarding sports, athletics, politics and/or other competitive situations, get feedback from their peers, form virtual communities, and engage in social networking