PRYMO SPORTS Trademark
Serial Number: 99479985
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Correspondence Address
Marek Krizka TRAMA LEGAL, PLLC
1178 Broadway, Floor 3
New York, NY 10001
United States
Trademark Details
Filing Date
November 5, 2025
Registration Date
Not Registered
Published for Opposition
April 21, 2026
Goods & Services
Downloadable computer software for tracking athletic performance, delivering and managing fitness and sports training programs, logging fitness and sports training sessions, participating in fitness and sports challenges, and receiving fitness and sports coaching feedback; Downloadable software in the nature of a mobile application for tracking athletic performance, delivering and managing fitness and sports training programs, logging fitness and sports training sessions, participating in fitness and sports challenges, and receiving fitness and sports coaching feedback; Downloadable computer application software for mobile phones, namely, software for creating and delivering fitness and sports training programs, scheduling fitness classes, tracking fitness class attendance, managing athlete journals, and accessing fitness performance analytics dashboards; Downloadable computer application software for sport and fitness training in virtual environments; Downloadable computer software using artificial intelligence (AI) for monitoring, analyzing, collecting, and visualizing athletic performance, training results, and data
Providing information about exercise and fitness via a website; Virtual physical fitness training services; Arranging and conducting of fitness classes; Personal coaching services in the field of fitness provided via mobile phone applications, computer networks; Providing information on physical exercise via social media mobile applications; Educational and entertainment services, namely, a continuing program about sport and fitness accessible via mobile phone applications, computer networks; Virtual personal coaching services in the field of fitness; Educational services, namely, providing classes in the field of fitness in virtual environments; Providing online non-downloadable videos in the field of fitness
Software as a service (SAAS) services featuring software for tracking athletic performance, delivering and managing fitness and sports training programs, logging fitness and sports training sessions, participating in fitness and sports challenges, and receiving fitness and sports coaching feedback; Providing temporary use of on-line non-downloadable software and applications for creating and delivering fitness and sports training programs, scheduling fitness classes, tracking fitness class attendance, managing athlete journals, and accessing fitness performance analytics dashboards; Computer services, namely, creating an on-line community for registered users to participate in fitness and sports challenges, share performance results, exchange feedback, and engage in social networking within the field of sports training and athletic performance; Providing on-line non-downloadable software using artificial intelligence (AI) for monitoring, analyzing, collecting, and visualizing athletic performance, training results, and data