PRESGATE
LIVE

Serial Number

50016069

Owner

PRESGATE LIMITED

Attorney

Marek Krizka

Filing Date

Jul 27, 2026

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PRESGATE Trademark

Serial Number: 50016069

PRESGATE is a trademark filed by PRESGATE LIMITED on July 27, 2026. The trademark is classified under Class 9 (Computers & Electronics), Class 41 (Education & Entertainment), Class 42 (Computer & Scientific). The application is currently pending registration.

Owner Contact Info

PRESGATE LIMITED

167-169 Great Portland Street, Fifth Floor
London W1W 5PF , GB

Entity Type: 24

Trademark Details

Filing Date

July 27, 2026

Registration Date

Not Registered

Goods & Services

Software as a service (SAAS) services featuring software for facilitating group presence and user engagement, managing gamified attention and social interaction, configuring, initiating, managing, and monitoring real-time group presence and engagement sessions, collecting, analyzing, and reporting user presence, engagement, and participation data; Providing temporary use of on-line non-downloadable software and applications for facilitating group presence and user engagement, managing gamified attention and social interaction, configuring, initiating, managing, and monitoring real-time group presence and engagement sessions, collecting, analyzing, and reporting user presence, engagement, and participation data; Preparation, update, installation and maintenance of computer software; Electronic data storage; Software as a service (SAAS) services featuring software for machine learning, analyzing, searching, and retrieval of data; Providing temporary use of on-line non-downloadable software and applications for machine learning, analyzing, searching, and retrieval of data

Training services in the field of parenting skills, and organization of parent support groups; Production of sound and music video recordings; Production of audio recording; Providing online non-downloadable educational podcasts in the field of games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection; Entertainment services, namely, providing podcasts in the field of games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection; Production of podcasts; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing on-line computer games; Online computer gaming services; Online gaming services in the nature of live games of chance to be played in virtual worlds; Online gaming services in the nature of computer game tournaments; Entertainment services, namely, arranging and conducting of competitions in the field of computer and video games; Providing online videos, not downloadable, in the field of games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection

Downloadable software in the nature of a mobile application for facilitating group presence and user engagement, managing gamified attention and social interaction, configuring, initiating, managing, and monitoring real-time group presence and engagement sessions, collecting, analyzing, and reporting user presence, engagement, and participation data; Downloadable computer software for facilitating group presence and user engagement, managing gamified attention and social interaction, configuring, initiating, managing, and monitoring real-time group presence and engagement sessions, collecting, analyzing, and reporting user presence, engagement, and participation data; Downloadable educational software featuring instruction in computer and video games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection; Downloadable game software; Smartphone game software, downloadable; Downloadable video game software; Downloadable computer software development tools; Downloadable computer software for blockchain technology; Mobile phones; Mobile phone covers; Downloadable podcasts in the field of games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection; Audio and video recordings featuring games, group engagement, gamified attention management, communication, attention, presence, healthy technology use, wellbeing, and human connection; Downloadable computer software using artificial intelligence (AI) for machine learning, analyzing, searching, and retrieval of data; Downloadable mobile applications using artificial intelligence (AI) for machine learning, analyzing, searching, and retrieval of data

Filing History

APPLICATION FILING RECEIPT MAILED
Jul 27, 2026 MAFR
NEW APPLICATION ENTERED
Jul 27, 2026 NWAP