PLAYREPLAY
LIVE

Serial Number

50016886

Owner

PlayReplay AB

Attorney

Maurine Knutsson

Filing Date

Jul 28, 2026

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PLAYREPLAY Trademark

Serial Number: 50016886

PLAYREPLAY is a trademark filed by PlayReplay AB on July 28, 2026. The trademark is classified under Class 9 (Computers & Electronics), Class 42 (Computer & Scientific). The application is currently pending registration.

Owner Contact Info

PlayReplay AB (3 trademarks)

ROSENLUNDSGATAN 40

Entity Type: 99

Trademark Details

Filing Date

July 28, 2026

Registration Date

Not Registered

Goods & Services

Downloadable computer software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable computer software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Recorded computer software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Recorded computer software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Computer hardware with preinstalled software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Computer hardware with preinstalled software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Recorded virtual reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable virtual reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Downloadable augmented reality software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Recorded virtual reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable virtual reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable augmented reality software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Downloadable computer software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of interactive racket and paddle sports games and practice, sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Data processing apparatus; Data processing equipment; Downloadable computer software for data processing; Downloadable computer software for real-time data processing; Recorded computer software for data processing; Recorded computer software for real-time data processing; Downloadable computer software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of data processing; Cameras; Motion tracking mounts for cameras; Camera mounts and supports; Electronic sports training simulators

Software as a service (SAAS) services featuring software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel; Software as a service (SAAS) services featuring software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Software as a service (SAAS) services featuring software using artificial intelligence (AI) for machine learning and spatial intelligence in the field of interactive racket and paddle sports games and practice, sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Providing on-line non-downloadable software for sports performance, player statistics, capturing player movements, player movement analysis, and player improvements, automated line calling, sports training, sports officiating, and sports refereeing; Providing on-line non-downloadable software for interactive games for practicing and playing racket and paddle sports, target games, tennis, and padel

Filing History

APPLICATION FILING RECEIPT MAILED
Jul 28, 2026 MAFR
NEW APPLICATION ENTERED
Jul 28, 2026 NWAP