PIXPLY Trademark
Serial Number: 99276027
Trademark Classes
Owner Contact Info
Office One1 Coldbath Square, Farringdon, London EC1R 5HL
London EC1R 5HL , GB
Entity Type: 24
Legal Representation
Correspondence Address
Dena Asmar L.A. LAW, PLLC
24681 Northwestern Hwy, Suite 4007
Southfield, MI 48075
United States
Trademark Details
Filing Date
July 10, 2025
Registration Date
Not Registered
Goods & Services
The downloadable software is used to control the gaming mat, manage game rules and turn logic; Downloadable computer game software; Track player actions and scores; Provide guided gameplay and tutorials, and synchronize with a mobile app via Bluetooth; AI is used only to adapt gameplay difficulty; track gameplay performance, and support educational game functions; Educational use relates to games focused on logic, strategy, cognitive skills, and learning through gameplay; Databases are downloadable electronic databases; The hardware should be described as electronic gaming boards or interactive gaming surfaces with integrated LED displays; There are no standalone AR or VR devices or traditional gaming consoles at this stage; However, the system is designed to be compatible with and connect to external AR, VR, or gaming console platforms through software or peripheral integration; Future expansion is expected mainly through software updates; New games, and digital content, not broad new hardware categories' as the description contains awkward and unnecessary language and it is unclear if the new language replaces the old language, e.g., Peripheral component interface (PCI) hardware; Computer hardware and peripheral devices; High performance computer hardware with specialized features for enhanced game playing ability; Wearable technological devices being smartwatches; Microcontrollers for internet of things (IoT) enabled devices; Downloadable computer game software; Downloadable children's educational mobile applications; Downloadable mobile applications for booking taxis; Downloadable computer software using artificial intelligence (AI) for adaptive video game play, tracking performance of players and scores, and educational instruction in the fields of logic, strategy, cognitive skills, and learning; downloadable firmware for controlling digital gaming hardware; wearable digital controllers and input devices for gaming systems; interactive multimedia devices and smart display surfaces for playing and teaching in the nature of tablet computers; downloadable electronic database in the field of electronic and hybrid gaming boards and mats for educational and recreational use; interactive gaming systems in the nature of gaming consoles, wearable technological devices being virtual reality headsets, and video game software recorded on computer media