NIKELAND Trademark
Serial Number: 97133113
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Michael Maoz Nike, Inc.
One Bowerman Drive
Beaverton, OR 97005
United States
Trademark Details
Filing Date
November 18, 2021
Registration Date
Not Registered
Published for Opposition
December 26, 2023
Goods & Services
Retail store services provided online and through a downloadable computer application featuring a virtual reality game
Providing on-line non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments; providing temporary use of non-downloadable game software via a website; Providing an on-line network environment that features technology that enables users to stream entertainment content and live stream entertainment events
Downloadable virtual goods, namely, computer programs featuring footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use online and in online virtual worlds; downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices; downloadable software for engaging in social networking and interacting with online communities; downloadable software for accessing and streaming multimedia entertainment content; downloadable software for providing access to an online virtual environment; downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Footwear; apparel, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweatpants, vests, tank tops, track suits, jackets, anoraks, coats, underwear, belts, sports bras, socks, wrist bands, headbands, headwear, hats, caps being headwear, visors being headwear, sweatbands, sweaters, skirts, dresses, scarves, gloves; athletic apparel, namely, athletic uniforms; athletic tights; footwear and apparel, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweatpants, vests, tank tops, track suits, jackets, anoraks, coats, underwear, belts, sports bras, socks, wrist bands, headbands, headwear, hats, caps being headwear, visors being headwear, sweatbands, sweaters, skirts, dresses, scarves, gloves and athletic apparel, namely, athletic uniforms, athletic tights incorporating near field communication (NFC) technology
Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, sports bags and sports bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories, digital art images, art and characters, avatars, digital art image overlays, and skins created for entertainment purposes for use in virtual environments; virtual reality game and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing an online environment featuring multimedia entertainment content and live social entertainment events available via streaming transmission services; entertainment services in the nature of organizing, arranging, and hosting virtual performances in the nature of concerts, sporting events and social entertainment events