NEVER FT Trademark
Serial Number: 79432995
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Rajesh Fotedar Cognition IP P.C.
50 California St, Suite 1500
San Francisco, CA 94105
United States
Trademark Details
Filing Date
August 8, 2025
Registration Date
Not Registered
Goods & Services
Entertainment services, namely, providing online non-downloadable games; providing online non-downloadable multimedia content, namely, videos, podcasts, and audiovisual recordings featuring sporting events, players, teams, trophies, medals, artwork, audio, photographs, event footage, and highlights; organizing and conducting community sporting and cultural activities for entertainment purposes; organizing and conducting sporting events, leagues, tournaments, matches, and team competitions for entertainment purposes; entertainment services, namely, organizing and conducting online competitions and interactive games via digital networks; providing entertainment information relating to sporting events, leagues, tournaments, matches, fixtures, teams, and sporting communities; providing sports information relating to soccer leagues and other sports competitions via a website; providing virtual reality and augmented reality game services via digital networks; providing online platforms for entertainment purposes featuring user participation in sports leagues, tournaments, matches, teams, and communities, including player statistics, team information, scheduling, and fixtures; entertainment media production services, namely, creation, editing, production, and distribution of podcasts, videos, and multimedia content in the field of sports and entertainment; providing podcasts in the field of sports, entertainment, and cultural activities; production of digital content for entertainment and educational purposes, namely, multimedia content in the nature of video series, tutorials, and interviews in the field of sports and entertainment; providing a website featuring online non-downloadable multimedia materials, namely, podcasts, video series, and educational content in the field of sports and entertainment
Providing software as a service (SaaS) services featuring software for managing sporting events, leagues, tournaments, matches, fixtures, teams, and sporting communities, including scheduling, statistics recording, team management, and operational data collection; hosting online non-downloadable software for event information, registration, ticketing, and validation; hosting online non-downloadable software for creating and managing digital assets and digital collectibles featuring sports players, teams, trophies, medals, audio, videos, tickets, photographs, and event footage; providing platform as a service (PaaS) featuring software platforms for use on mobile devices, wearables, and connected devices for managing sporting events, leagues, tournaments, matches, teams, and communities; providing temporary use of non-downloadable software utilizing artificial intelligence and machine learning for analytics, data processing, and automation in the fields of sports and entertainment; providing temporary use of non-downloadable software featuring large language models (LLMs) for natural language processing, chatbot functionality, and content generation; design and development of software for wearable devices and connected devices for collecting and displaying fitness, health, and sports performance data; hosting online non-downloadable software for AI-driven personalization services, including real-time recommendations and insights; hosting online non-downloadable software for managing promotional campaigns, social networking, and digital engagement; electronic data storage services; data analysis services in the fields of sports and entertainment; design and development of software for virtual and augmented reality applications; software development, maintenance, and updating of computer software; development and maintenance of software platforms for digital asset management and data sharing
Telecommunications services, namely, electronic transmission of data, audio, video, and multimedia content via digital networks; broadcasting and streaming of audio and video content, including podcasts, live video, and multimedia programs, over the Internet and other communication networks; transmission and delivery of podcasts; transmission of digital audio and video files via the Internet and other communication networks; providing access to online platforms for the transmission and sharing of user-generated multimedia content; providing access to online platforms for the transmission of information relating to sporting events, leagues, tournaments, matches, fixtures, teams, and sporting communities, including player statistics, team statistics, scheduling, and results
Downloadable computer software for the management of sporting events, leagues, tournaments, matches, fixtures, sporting communities, and teams, including scheduling, stat recording, and overall event and team operations; downloadable software for enabling sporting event hosts, producers, clubs, and venue managers to manage event information, player statistics, team management, and other operational data; downloadable software for facilitating ticket sales, registrations, and other access types; downloadable computer software for community and team engagement, enabling players, attendees, and groups to connect, share, and find sports-related information and events; downloadable software for managing, creating, and using digital assets and collectibles, including virtual goods featuring sports players, teams, trophies, medals, art, audio, videos, tickets, photos, images, event footage, and highlights; downloadable distributed ledger technology software for managing and recording digital transactions; downloadable software for online advertising, business promotion, marketing insights, and predictive analytics; downloadable application programming interfaces (APIs) for integrating third-party software and enabling data sharing
Advertising, marketing, and promotional services for others, namely, promoting sporting events, leagues, tournaments, matches, teams, and sporting communities; business administration of sporting events, leagues, tournaments, matches, teams, and community activities for commercial and advertising purposes; arranging registrations for sporting events, leagues, tournaments, matches, teams, and community activities for commercial purposes; providing business information relating to event, league, team, and community management, including registration, scheduling, and operational data, via a website; administration of membership club services for commercial purposes, featuring rebates, collectibles, incentives, and rewards; administration of customer loyalty and rewards programs for others; business services for managing and promoting digital assets and collectibles for others; providing an online marketplace for buyers and sellers of digital assets and collectibles; advertising and promotional services, namely, providing promotional content to users via digital networks; business data analysis services in the fields of sports, entertainment, social networking, and cultural activities; business networking and business partnership facilitation services; providing online business directories featuring sporting communities, teams, businesses, and organizations; business monitoring and consulting services, including marketing consulting and predictive business analytics; compilation of business data and statistics relating to sports performance, teams, and events; promoting sports events and the goods and services of others through sponsorship, licensing, and partnership opportunities