MONKEYVERSE Trademark
Serial Number: 97236449
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
January 25, 2022
Registration Date
Not Registered
Published for Opposition
July 11, 2023
Goods & Services
Entertainment services, namely, providing online virtual reality game services featuring crypto tokens for users to meet and interact in virtual worlds; Providing online reality game services featuring crypto tokens for users to interact virtually and engage in transactions in virtual worlds
Downloadable digital media, namely, digital collectibles in the nature of downloadable multimedia files containing artwork, text, audio, and video relating to storytelling, cultural events, animals, characters, and sports authenticated by non-fungible tokens (NFTs) and digital tokens; downloadable computer software for managing and verifying cryptocurrency transactions on a blockchain; downloadable multimedia files containing artwork, text, audio, and video relating to storytelling, cultural events, animals, characters, and sports authenticated by non- fungible tokens (NFTs); downloadable virtual goods, namely, digital collectibles in the nature of downloadable multimedia files containing artwork, text, audio and video relating to storytelling, cultural events, animals, characters, and sports authenticated by non-fungible tokens (NFTs) and digital tokens
Footwear; headwear; tshirts; sweatshirts; clothing jackets; face masks being headwear
Provision of an online marketplace for creators, buyers, and sellers of digital goods, namely, images, music, videos, audio, and texts authenticated by non- fungible tokens (NFTs), to publish, promote, browse, review, sell, and buy said digital goods; Program management services, namely, business management of a program which helps creative individuals and organizations to create non-fungible tokens (NFTs) for promoting and offering for sale on online, third-party marketplace exchanges; Promoting the artwork, images, music, videos, audio, and texts of others by means of providing online portfolios via a website and third-party websites; Charitable services, namely, promoting public awareness of philanthropic causes for others; Charitable services, namely, facilitating administrative coordination among charitable organizations, philanthropic organizations, creative individuals and organizations, technical advisors in the fields of non-fungible tokens (NFTs) and blockchain technology, technical consultancies in the fields of non-fungible tokens (NFTs) and blockchain technology, and individuals seeking the services of the aforementioned individuals and organizations; Consulting services in the field of charitable tax deduction benefits; Providing online retail store services featuring virtual goods, namely, furniture, jewelry, articles of clothing, and sunglasses for use in an online virtual world; and marketing services for the virtual goods and services of others
Platform-as-a-service (PAAS) featuring online non-downloadable computer software platforms for enabling users to electronically create, exchange, display, store, promote, sell, and transmit, non-fungible tokens (NFTs); Design of artwork; Technical consulting in the fields of non-fungible tokens (NFTs), cryptocurrencies, and blockchain technology; Computer services, namely, providing an interactive website featuring technology that allows users to consolidate and manage social networks, digital asset accounts, and connections to existing and emerging application programming interfaces (APIs); Programming virtual goods, in particular, furniture, jewelry, articles of clothing, and sunglasses for use in online virtual worlds