METAHUMAN ANIMATOR
LIVE

Serial Number

97829105

Owner

EPIC GAMES, INC.

Attorney

Christopher M. Thomas

First Use Date

Jun 15, 2023

Filing Date

Mar 8, 2023

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METAHUMAN ANIMATOR Trademark

Serial Number: 97829105 • Registration: 7663974

METAHUMAN ANIMATOR is a trademark filed by EPIC GAMES, INC. on March 8, 2023. The trademark is classified under Class 9 (Computers & Electronics), Class 42 (Computer & Scientific). The application is currently registered and active.

Owner Contact Info

EPIC GAMES, INC. (406 trademarks)

3204 TOWER OAKS BLVD.
ROCKVILLE, MD 20852

Entity Type: 03

Trademark Details

Filing Date

March 8, 2023

Registration Date

January 21, 2025

First Use Anywhere

June 15, 2023

First Use in Commerce

June 15, 2023

Published for Opposition

January 9, 2024

Goods & Services

Downloadable software for real-time 3D creation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for character rigging, face rigging, character modeling, and face modeling for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable software for translating real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating the movements of real-world objects into digital representations for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for translating human and non-human real-world movements, expression, and appearance into digital human and non-human characters and representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software for translating movement of real-world objects into digital representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital and visual media; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software featuring digital human and non-human images, characters, representations, and objects derived from real-world models for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable graphics for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; downloadable virtual goods, namely, computer programs featuring digital humans, faces, facial features, performances, animations, characters, articles of clothing, shoes, articles of jewelry for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; downloadable software for creating 2D and 3D meshes and models, images, and graphical representations for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable software for use in creating high-fidelity digital humans, non-humans, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; downloadable software for use in creating high-fidelity digital humans, non-humans, and objects for use in the creation, development, and production of motion pictures, television programs, and visual and digital media; downloadable computer software for creating and processing digital images; downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media

Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; Providing temporary use of non-downloadable software for turning a custom mesh into a fully rigged digital human, non-human character, animal, or object for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing temporary use of non-downloadable software for the creation of 2D and 3D computer models; Providing temporary use of non-downloadable software for use in connection with character rigging, face rigging, character modeling, and face modeling; Providing temporary use of non-downloadable software for use in creating photorealistic digital humans, non-human characters, and objects for use in the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, visualizations and simulations, and metaverse environments; Providing temporary use of non-downloadable software for use for use in creating photorealistic digital humans non-human characters, and objects for use in the creation, development and production of motion pictures, television programs, videos, animations, simulations, visualizations, and visual and digital media; Providing online non-downloadable software for use in production, post-production, and virtual production of digital content in the fields of virtual reality, augmented reality, mixed reality, film, television, animation, gaming, and entertainment

Filing History

NOTICE OF REGISTRATION CONFIRMATION EMAILED
Jan 21, 2025 NRCC
REGISTERED-PRINCIPAL REGISTER
Jan 21, 2025 R.PR
NOTICE OF ACCEPTANCE OF STATEMENT OF USE E-MAILED
Oct 29, 2024 SUNA
ALLOWED PRINCIPAL REGISTER - SOU ACCEPTED
Oct 29, 2024 CNPR
NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
Oct 22, 2024 EXRA
STATEMENT OF USE PROCESSING COMPLETE
Oct 22, 2024 SUPC
SOU EXTENSION 1 GRANTED
Oct 22, 2024 EX1G
CASE ASSIGNED TO INTENT TO USE PARALEGAL
Oct 22, 2024 AITU
USE AMENDMENT FILED
Aug 16, 2024 IUAF
SOU EXTENSION 1 FILED
Aug 16, 2024 EXT1
TEAS STATEMENT OF USE RECEIVED
Aug 16, 2024 EISU
SOU TEAS EXTENSION RECEIVED
Aug 16, 2024 EEXT
NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Mar 5, 2024 NOAM
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Jan 9, 2024 NPUB
PUBLISHED FOR OPPOSITION
Jan 9, 2024 PUBO
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Dec 20, 2023 NONP
APPROVED FOR PUB - PRINCIPAL REGISTER
Dec 6, 2023 CNSA
EXAMINER'S AMENDMENT ENTERED
Dec 5, 2023 XAEC
NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Dec 5, 2023 GNEN
EXAMINERS AMENDMENT E-MAILED
Dec 5, 2023 GNEA
EXAMINERS AMENDMENT -WRITTEN
Dec 5, 2023 CNEA
NOTIFICATION OF NON-FINAL ACTION E-MAILED
Dec 4, 2023 GNRN
NON-FINAL ACTION E-MAILED
Dec 4, 2023 GNRT
NON-FINAL ACTION WRITTEN
Dec 4, 2023 CNRT
PREVIOUS ALLOWANCE COUNT WITHDRAWN
Nov 22, 2023 ZZZX
WITHDRAWN FROM PUB - OG REVIEW QUERY
Nov 14, 2023 PBCR
APPROVED FOR PUB - PRINCIPAL REGISTER
Nov 1, 2023 CNSA
EXAMINER'S AMENDMENT ENTERED
Nov 1, 2023 XAEC
NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Nov 1, 2023 GNEN
EXAMINERS AMENDMENT E-MAILED
Nov 1, 2023 GNEA
EXAMINERS AMENDMENT -WRITTEN
Nov 1, 2023 CNEA
NOTIFICATION OF NON-FINAL ACTION E-MAILED
Aug 17, 2023 GNRN
NON-FINAL ACTION E-MAILED
Aug 17, 2023 GNRT
NON-FINAL ACTION WRITTEN
Aug 17, 2023 CNRT
ASSIGNED TO EXAMINER
Aug 3, 2023 DOCK
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Mar 28, 2023 NWOS
NEW APPLICATION ENTERED
Mar 11, 2023 NWAP