Serial Number
97202672
Owner
Meta Platforms, Inc.Attorney
Anthony J. MaluttaFirst Use Date
Oct 28, 2021
Filing Date
Jan 4, 2022
META QUEST Trademark
Serial Number: 97202672 • Registration: 8161532
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Anthony J. Malutta Kilpatrick Townsend & Stockton LLP
Two Embarcadero Center, Suite 1900
San Francisco, CA 94111
United States
Trademark Details
Filing Date
January 4, 2022
Registration Date
March 3, 2026
First Use Anywhere
October 28, 2021
First Use in Commerce
October 28, 2021
Published for Opposition
December 31, 2024
Goods & Services
Electronic publishing services, namely, electronic desktop publishing; Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information and communication networks; Entertainment services, namely, providing online non-downloadable movies, television shows, webcasts, audiovisual being videos in the field of computer games, and multimedia works being videos and film in the field of computer games via the internet; Entertainment services, namely, providing online facilities, namely, providing online network virtual environments for streaming entertainment content and live streaming video of entertainment events; Online journals, namely, blogs in the field of computer games; Organizing exhibitions and events for social entertainment purposes; Organizing live exhibitions and conferences in the fields of culture, entertainment and social networking for non-business and non-commercial purposes, namely, organizing live educational exhibitions and conferences in the fields of culture, computer games, and social networking; Providing computer, electronic and online databases in the field of entertainment; Providing online resources for software developers namely, providing online classes in the field of computer programming; Organizing community sporting and cultural events; Providing information about video games, electronic or interactive multimedia games via the internet or communications networks; Online journals, namely, blogs about virtual reality and augmented reality; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes