MCF C FCB Trademark
Serial Number: 97536450
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 25 - Clothing
Clothing, footwear, headgear
Owner Contact Info
Legal Representation
Correspondence Address
Jason E. Garcia ArentFox Schiff LLP
44 Montgomery Street, 38th Floor
San Francisco, CA 94104
United States
Trademark Details
Filing Date
August 5, 2022
Registration Date
Not Registered
Published for Opposition
January 9, 2024
Goods & Services
Education services, namely, providing lessons, classes, and instruction in the field of sports; sports training services in the field of soccer; entertainment services, namely, sports tournaments and exhibitions; sports and cultural activities, namely, organizing, arranging, and conducting soccer tournaments and soccer games; sports photographic services; video editing services for events; special effects animation services for film and video; photographic editing; animation production; production of sound and video recordings; videocassette production; production of sports training videos; production of videos in the field of sporting events; audio recording services for sporting events; video editing services for sporting events; video production services; publishing books and electronic publications in the field of sports; virtual reality arcade services; virtual reality gaming services delivered online from a computer network; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing temporary use of online virtual reality games; organizing and conducting educational conferences and seminars in the field of sports; organizing soccer exhibitions and competitions; provision of online non-downloadable electronic publications, namely, magazines, newsletters and periodicals in the field of sports; gambling or betting services; entertainment services, namely, providing online multiplayer video games; ticket reservation and booking services for educational, entertainment, and sporting events; entertainment services, namely, providing online non-downloadable virtual products, namely, virtual clothing, footwear and headgear
Video game cartridges; downloadable video game software; video games accessories, namely, headsets for playing video games; mobile phone cases and phone screen protectors; virtual reality goggles; virtual reality glasses; virtual reality headsets; mobile phones; downloadable images in the field of sports for use as mobile phone screen savers; chargers, namely, battery chargers for use with mobile phones; mobile phone rings holders; downloadable social networking software platforms for connecting and messaging users for use in social networking; downloadable mobile applications software for connecting and messaging users for use in social networking; downloadable e-commerce software for allowing users to conduct electronic business transactions via a global computer network; downloadable computer software that enables individuals, groups, companies and brands to create and maintain online profiles and interact with online communities for marketing purposes; downloadable virtual reality software for sports entertainment; downloadable virtual reality game software; downloadable virtual reality simulation software for sports entertainment; downloadable augmented reality software for use on mobile devices to integrate electronic data into real-world environments for object tracking, motion control and content visualization in the field of sporting events; downloadable virtual reality software for training simulation in the field of soccer; downloadable communications software to connect users of computer networks; downloadable software to create and manage social media profiles and user accounts; downloadable software to create, manage and access groups within virtual communities; downloadable software using artificial intelligence for machine learning; downloadable software for use in content and database management; downloadable computer software for personal information management; downloadable software for managing cryptocurrency transactions using blockchain technology
Clothing, namely, footwear and headwear; sportswear, namely, athletic shirts, athletic jerseys, athletic shorts, and athletic pants; headbands; bathrobes; bathing suits; bathing caps; underwear; athletic footwear, namely, soccer boots, soccer cleats, and sneakers; hats; baseball caps; gloves; waterproof jackets; stockings; socks; neckerchiefs; scarves