MAMBACITA Trademark
Serial Number: 97244917
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Correspondence Address
Melanie Howard LOEB & LOEB LLP
10100 SANTA MONICA BLVD., SUITE 2200
LOS ANGELES, CA 90067
United States
Trademark Details
Filing Date
January 28, 2022
Registration Date
Not Registered
Published for Opposition
January 23, 2024
Goods & Services
Entertainment services, namely, providing on-line, non-downloadable virtual goods in the nature of virtual art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eye wear, headphones, jewelry, watches, books, comic books, bags, photographs, posters, phones, sports equipment, sporting goods in the nature of sports balls and sports equipment, toys, trading cards, in each case, for use in virtual environments for entertainment purposes; Providing a website featuring non- downloadable photographs and videos featuring Gianna "Gigi" Bryant; Organizing, conducting and hosting events, exhibitions, expositions, sporting events, trainings and conferences for commercial entertainment and recreational purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries; Entertainment services, namely, providing online, non- downloadable virtual basketball courts, gyms, parks and recreational facilities for playing sports and sports training in virtual environments created for entertainment and recreational purposes
Downloadable virtual and digital goods, namely, downloadable image and video files containing art, avatars, emotional expressions for avatars, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, home goods in the nature of furniture, wall decorations, and bedding, phones, photographs, posters, sports equipment, sporting goods, toys, trading cards, in each case, for use online and in online virtual worlds; Downloadable virtual reality game and video game software; Virtual and digital downloadable images, downloadable videos and games, and downloadable software programs, in each case featuring interactive representations of Gianna "Gigi" Bryant for use in digital and virtual worlds and games; downloadable multimedia files, audio recordings, video recordings and downloadable image files containing artwork, text, audio, and video relating to Gianna "Gigi" Bryant, in each case, stored in digital wallets and authenticated by non-fungible tokens (NFTs); Downloadable computer images in the nature of emoticons and badges; Downloadable computer game software; Downloadable digital and electronic data files containing text, images, videos and audio files relating to sports, sports players, current events and news authenticated by non-fungible tokens (NFTs) using blockchain technology; Downloadable computer software for operating virtual worlds and video games which allows virtual users to communicate with each other, play games and sports, take photographs, teach and learn basketball, engage in other virtual experiences and utilize virtual goods and items
Providing temporary use of non-downloadable software for uploading, modifying, sharing, viewing, displaying, transmitting, publishing, storing, managing, verifying, authenticating and communicating virtual reality content, augmented reality content, mixed experiences, content and information, digital collectibles, digital tokens, digital files, images, sound recordings, video recordings, and virtual objects; Providing temporary use of non-downloadable software for users to experience virtual reality, augmented reality and mixed reality visualization, manipulation and immersion; creating an online community for gamers, sports fans and athletes to form a virtual community and interact within a virtual world; hosting an online community web site featuring virtual spaces in which users may experience and interact with within virtual worlds; creating an online community for users to participate in virtual worlds, on-line discussions, and trade virtual and digital goods; hosting an online community website featuring game and non-game worlds, online universes, virtual reality environments, and virtual and digital goods, all in the field of sports, sports education, and gameplay.