M Trademark
Serial Number: 99811046
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Correspondence Address
Maurine Knutsson Knutsson IP AB
Nelinsgatan 14
Norrkoping, 603 45
Sweden
Trademark Details
Filing Date
May 8, 2026
Registration Date
Not Registered
Goods & Services
Downloadable computer software for creating digital animation and special effects of images; Downloadable image files of digital animated and non-animated designs of avatars; Downloadable image files of digital animated and non-animated designs of athletes; Downloadable digital image files of avatars; Downloadable software for creating avatars, building virtual objects, and interacting with users and objects in virtual worlds; Downloadable interactive software for use in the field of animation; Downloadable computer software for application and database integration; Downloadable computer software for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Downloadable computer software for animators; Downloadable computer software for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Downloadable computer software for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Downloadable computer software for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Downloadable computer software using artificial intelligence (AI) for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Downloadable computer software using artificial intelligence (AI) for animators; Downloadable computer software using artificial intelligence (AI) for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Downloadable computer software using artificial intelligence (AI) for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Downloadable computer software using artificial intelligence (AI) for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes
Animation design for others; Design and development of computer software; Design, development and implementation of software; Design and development of artificial intelligence (AI) software; Design and development of software for machine learning; Design and development of computer software for data storing, recalling, conversion, compression, and decompression; Programming of multimedia applications; Web site design; Graphic design; Computer-aided design services; Software as a service (SAAS) services in the nature of hosting cloud-based software of others; Rental of computer application software for animation; Design and development of video and computer game software; Special effects design for others; Development of computer programs for others; Design of computer programs; Platform as a service (PAAS) featuring computer software platforms for animation; Consultancy in the field of artificial intelligence (AI) technology; Technology consultation in the field of artificial intelligence (AI); Application service provider (ASP) featuring software for use in database development, management, and access in the field of animation; Design and development of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games and other applications; Artificial intelligence as a service (AIAAS) featuring software using artificial intelligence for analyzing data and interacting with humans; Software as a service (SAAS) services featuring software for application and database integration; Providing on-line non-downloadable software for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Providing on-line non-downloadable software for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Providing on-line non-downloadable software for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Providing on-line non-downloadable software for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Design and development of computer software for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Design and development of computer software for animators; Design and development of computer software for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Design and development of computer software for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Design and development of computer software for artificial intelligence and machine learning in the field of animation; Design and development of computer software for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Software as a service (SAAS) services featuring software for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Software as a service (SAAS) services featuring software for animators; Software as a service (SAAS) services featuring software for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Software as a service (SAAS) services featuring software for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Software as a service (SAAS) services featuring software for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for animators; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications; Rental of computer software and programs for animation; Providing on-line non-downloadable software for animators
Providing online non-downloadable image files of digital animated and non-animated designs of avatars; Providing online non-downloadable image files of digital animated and non-animated designs of athletes; Animation production services; Multimedia entertainment software production services; Provision of information relating to multimedia entertainment software production services; Lending library services for lending multimedia materials; Educational services, namely, providing online instruction in the field of animation; Providing information on-line relating to computer games and computer enhancements for games; Entertainment services in the nature of production of audio, video, photographs, and digital images; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Providing online non-downloadable image files of digital overlays of animated and non-animated avatars and athletes; Entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures; Training in the use and operation of software for animation, character animation, 3D animation, animating humanoid characters, and animating the movements of humanoid characters; Training in the use and operation of software for animators; Training in the use and operation of software for development, creation, conversion, and processing of digital animated and non-animated designs of avatars and athletes; Training in the use and operation of software for development, creation, conversion, and processing of digital 3D skeletal animation data and computer-modeled versions of human beings; Training in the use and operation of software for artificial intelligence and machine learning in the field of animation; Training in the use and operation of software for animation development, creation, conversion, processing, production and post-production in movies, films, videos, television, virtual environments, games, advertisements, demos, and other applications