LUDIA Trademark
Serial Number: 85392604 • Registration: 4516886
Trademark Classes
Owner Contact Info
SUITE 2600, THREE BENTALL CENTRE, 595
VANCOUVER V7X 1L3 , CA
Entity Type: 11
595 BURRARD STREET, SUITE 2600, THREE BENTALL CENTRE, BOX 49
VANCOUVER C V7X 1L3 , CA
Entity Type: 03
595 BURRARD STREET, SUITE 2600, THREE BENTALL CENTRE, BOX 49
VANCOUVER V7X1L3 , CA
Entity Type: 03
Legal Representation
Correspondence Address
John Paul Oleksiuk Cooley LLP
1299 Pennsylvania Ave NW
Suite 700
Washington, DC 20004
United States
Trademark Details
Filing Date
August 8, 2011
Registration Date
April 22, 2014
Published for Opposition
February 4, 2014
Goods & Services
Computer software, namely, computer game software; software for enabling video, computer and on-line games to be run on multiple platforms; computer game programs; video game software; interactive video game programs; electronic games and game related software applications in the nature of game enhancements that may be downloaded via global computer networks and electronic communication networks for use in connection with computers and wireless devices, namely, personal digital assistants, cellular telephones, smart phones, video phones, handheld computers, mobile computers, tablet computers, notebook computers and laptop computers, media players, video output game machines and game consoles; [ computer game software for home video game consoles; pre-recorded video discs containing games; pre-recorded audio discs containing games; pre-recorded compact discs containing computer games; CD-ROMs containing computer game software; ] video game programs, and computer software platforms for social networking; downloadable electronic game programs and computer software platforms for social networking that may be accessed via the Internet, computers and wireless devices, namely, personal digital assistants, cellular telephones, smart phones, video phones, handheld computers, mobile computers, tablet computers, notebook computers and laptop computers, media players, video output game machines and game consoles; none of the aforementioned goods being for use with interactive digital whiteboards or for use in the field of education