LIVELIKE Trademark
Serial Number: 87167959 • Registration: 5185983
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
September 12, 2016
Registration Date
April 18, 2017
Published for Opposition
January 31, 2017
Cancellation Date
November 3, 2023
Goods & Services
Downloadable software and downloadable software for mobile devices, namely, software for streaming and displaying athletic and entertainment events and media, software for viewing athletic and entertainment events and media in virtual reality, software for users to access information and statistics regarding athletic and entertainment events, software for social networking, and software for promoting the goods and services of others
Streaming of audio, visual, and audiovisual material via a global computer network
Platform as a service (PAAS) featuring computer software platforms for streaming and displaying athletic and entertainment events and media, software platforms for viewing athletic and entertainment events and media in virtual reality, software platforms for users to access information and statistics regarding athletic and entertainment events, software platforms for social networking, and software platforms for promoting the goods and services of others; software as a service (SAAS) services featuring software for streaming and displaying athletic and entertainment events and media, software for viewing athletic and entertainment events and media in virtual reality, software for users to access information and statistics regarding athletic and entertainment events, software for social networking, and software for promoting the goods and services of others; design and development of software for streaming and displaying athletic and entertainment events and media, software for viewing athletic and entertainment events and media in virtual reality, software for users to access information and statistics regarding athletic and entertainment events, software for social networking, and software for promoting the goods and services of others