JAMSCHESS Trademark
Serial Number: 50139696
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
April L. Besl Dinsmore & Shohl, LLP
255 E 5th St #1900
Cincinnati , OH 45202
United States
Trademark Details
Filing Date
October 1, 2026
Registration Date
Not Registered
Goods & Services
Entertainment services, namely, providing online video games; Production of video and computer game software; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments created for entertainment purposes; Education services, namely, providing on-line classes and instruction in the field of chess; Education services, namely, providing on-line personalized coaching in the field of chess using artificial intelligence; Education services, namely, providing on-line training programs in the field of cognitive skills and brain development; Entertainment services, namely, arranging and conducting of competitions in the field of chess tournaments and online game competitions; Organizing, conducting and operating video game tournaments; Providing online non-downloadable videos in the field of chess; Providing online non-downloadable electronic publications in the nature of instruction books and puzzle collections in the field of chess; Providing a website featuring entertainment information in the fields of chess and computer games
Downloadable game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable video game software; Recorded video game software; Downloadable computer game software for playing chess and board games; Downloadable computer software using artificial intelligence (AI) for analyzing chess games and providing personalized coaching and feedback; Downloadable educational software featuring instruction in chess; Downloadable computer software for cognitive function training and brain training exercises; Downloadable educational software featuring instruction in strategic thinking and cognitive skill development for children; Downloadable computer software using artificial intelligence (AI) for generating avatars and three-dimensional characters; Downloadable virtual goods, namely, computer programs featuring avatars, characters, and game items for use in online virtual worlds; Downloadable video recordings featuring chess instruction and game commentary; Downloadable electronic publications in the nature of instruction books and puzzle collections in the field of chess; Teaching robots; Humanoid robots with artificial intelligence for use in scientific research; Humanoid robots having communication and learning functions for assisting and entertaining people