INVRSION Trademark
Serial Number: 79211476 • Registration: 5499846
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Keith A. Weltsch Scully, Scott, Murphy & Presser, P.C.
400 Garden City Plaza
Suite 300
Garden City, NY 11530
UNITED STATES
Trademark Details
Filing Date
November 9, 2016
Registration Date
June 26, 2018
Published for Opposition
April 10, 2018
Cancellation Date
January 10, 2025
Goods & Services
Development of virtual reality software; design of virtual reality software; design and development of computer game software and virtual reality software; programming of software for others for e-commerce platforms for virtual reality; development of interactive multimedia software; constructing an Internet platform for electronic commerce
Advertising services for the promotion of e-commerce; business advice relating to marketing; business advisory services to retailers regarding the selling of products and rendering of services to others; sales promotion for others; provision of an on-line marketplace for buyers and sellers of goods and services; providing an on-line commercial information directory on the Internet; advertising of companies and their goods and services via the Internet; marketing services; providing business information via a web site; compilation of advertisements for use as web pages on the Internet; promotion, advertising and marketing of on-line websites
Providing access to an electronic marketplace, being portal or website on computer networks
Virtual reality and virtual augmented reality 3D software for use in monitoring, displaying and analyzing the behavior of individuals utilizing virtual reality equipment and allowing users to simulate retail business environments, and the use of retail products; 3D spectacles; computer operating programs, embedded computer operating software, computer operating system software; video processors for reproducing a 360° view; none of the foregoing used for games