Serial Number
98945343
Owner
Entertainment Software AssociationAttorney
Megan MichaelsFirst Use Date
Feb 6, 2025
Filing Date
Jan 8, 2025
INTERACTIVE INNOVATION CONFERENCE Trademark
Serial Number: 98945343 • Registration: 8360963
Trademark Classes
Owner Contact Info
601 Massachusetts Ave. NW, Suite 300
Washington, DC 20001
Entity Type: 54
Legal Representation
Correspondence Address
Megan Michaels Crowell & Moring LLP
375 Ninth Avenue, Suite 4500
New York, NY 10001
United States
Trademark Details
Filing Date
January 8, 2025
Registration Date
July 21, 2026
First Use Anywhere
February 6, 2025
First Use in Commerce
April 27, 2026
Goods & Services
Organizing and conducting trade shows and exhibitions for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting trade shows and exhibitions for business purposes focusing on the connections between the video game industry and other industries; organizing and conducting virtual trade shows and exhibitions for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; organizing and conducting virtual trade shows and exhibitions for business purposes focusing on the connections between the video game industry and other industries; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; promoting public awareness of the connections between the video game industry and other industries; promoting collaboration between the video game industry and other industries for the purpose of examining how interactive entertainment is leading to business opportunities in industries beyond the video game industry; organizing business networking events in the field of the video game industry; organizing business networking events focused on the connections between the video game industry and other industries
Arranging, organizing and conducting educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other industries; arranging, organizing and conducting virtual educational conferences and seminars, exhibitions for entertainment purposes and social entertainment events in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; arranging, organizing, and conducting virtual educational conferences, seminars, and exhibitions focusing on the connections between the video game industry and other industries; providing entertainment information on current events and anticipated future developments relating to the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; providing entertainment information on current events and anticipated future developments relating to the field of connections between the video game industry and other industries; Organizing and conducting conferences for business purposes in the fields of computer games, video games, mobile games, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; Organizing and conducting conferences for business purposes focusing on the connections between the video game industry and other industries; Organizing and conducting virtual conferences for business purposes in the fields of computer games, video games, mobile game, interactive entertainment products for gamers and consumer electronics for gamers, all of which may relate to esports; Organizing and conducting virtual conferences for business purposes focusing on the connections between the video game industry and other industries