INNERWORLD Trademark
Serial Number: 97355356
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 44 - Medical Services
Medical services; veterinary services; hygienic and beauty care for human beings or animals
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Jeffrey A. Smith MILLEN, WHITE, ZELANO & BRANIGAN, P.C.
2200 CLARENDON BOULEVARD
SUITE 1400
ARLINGTON, VA 22201
United States
Trademark Details
Filing Date
April 9, 2022
Registration Date
Not Registered
Published for Opposition
August 6, 2024
Goods & Services
Providing mental health and wellness information; Mental health counseling and psychotherapy as it relates to relationships; Mental health screening services; Counseling in the fields of mental health and wellness; Psychological counseling in the fields of depression, anxiety, substance use disorders, and mood disorders; Providing on-line information in the field of mental health; Providing mental health information via a website; Providing information in the fields of mental health and wellness via a website; Mental health services; Wellness and health-related consulting services; Mental health therapy services
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Education services, namely, providing panel discussions in the fields of mental health, wellness and personal development; Providing on-line computer games; Virtual reality game services provided on-line from a computer network; Providing on-line computer, video and electronic games in the fields of mental health, mental wellness and coaching; Entertainment services, namely, providing an on-line computer game; Arranging and conducting online workshops in the field of wellness; Entertainment services, namely, providing online multiplayer video games; Peer to Peer coaching services in the fields of wellness and mental health; Life coaching services in the fields of wellness and mental health
Business administration of programs intended to lower health care costs and increase business productivity through employee health, wellness, and nutritional changes
Online social networking services; Online social networking services in the fields of mental health, wellness, coaching and therapy; On-line gay, lesbian and bisexual social networking services; Internet-based social networking services; Organizing and conducting support groups in the fields of mental health, wellness, coaching and therapy; Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network
Design and development of computer game software and virtual reality software
Downloadable virtual reality software for social networking, mental health in the nature of experiences to improve mental health such as speaking with others, playing games, learning psychoeducational concepts through three dimensional tools and entertainment in the nature of video games and social experiences; Downloadable virtual reality game software; Downloadable multimedia file containing game asset bundles composed of textures, three dimensional models, audio, text, and video relating to video games via the internet and wireless devices; Downloadable virtual reality training simulation software in the field of mental health, coaching and therapy; Downloadable virtual reality software for mental health support, therapy, mental health coaching, social networking and entertainment in the nature of video games and social experiences; Recorded virtual reality software for mental health support and training of mental health coaches or therapists
Chatroom services for social networking