H.E.R.E. Trademark
Serial Number: 78556693
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Trademark Details
Filing Date
January 31, 2005
Registration Date
Not Registered
Published for Opposition
January 30, 2007
Goods & Services
Entertainment services in the nature of an amusement facility wherein players are provided devices, which send biorhythmic information to a central computer so that the participants play a live action game, which interfaces with a computer game program
Pre-recorded magnetic media featuring product research and development information to others, with the information consisting of data recorded from research participants who are provided devices which send biorhythmic information to a central computer so that information from the participants may be captured and analyzed while they participate in live action simulations which interfaces with a computer program, for use by hardware and software designers in the health, entertainment and hospitality industries
Providing product research and development information to others, with the information being captured from research participants who are provided devices which send biorhythmic information to a central computer so that information from the participants may be captured and analyzed while they participate in live action simulations which interfaces with a computer program, for use by hardware and software designers, in the health, entertainment and hospitality industries; providing a product research and development facility for use by others wherein research participants are provided devices which send biorhythmic information to a central computer so that information from the participants may be captured and analyzed while the participants engage in live simulations which interface with a computer program for use by hardware and software designers in the health, entertainment and hospitality industries