GX PLAY Trademark
Serial Number: 79338208 • Registration: 7166432
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Owner Contact Info
Legal Representation
Correspondence Address
Timur Slonim Law Office of Timur E. Slonim, Esq.
86 Reno Ave,
Staten Island, NY 10306
UNITED STATES
Trademark Details
Filing Date
January 25, 2022
Registration Date
September 19, 2023
Published for Opposition
July 4, 2023
Goods & Services
Entertainment services, namely, providing on-line non-downloadable computer games, video games, interactive multimedia games, virtual reality games and augmented reality games via a global computer and other computer and communications networks; providing on-line news and information regarding computer games, video games, interactive multimedia games, virtual reality games and augmented reality games and regarding computer game software and enhancements thereto
Downloadable computer application software for mobile phones, portable media players, tablets, handheld computers and other electronic mobile devices, namely, downloadable software for distribution of computer games and content in the field of computer games and for playing computer games; downloadable computer software via a global computer network and wireless devices, namely, downloadable software for distribution of computer games and content in the field of computer games and for playing computer games; downloadable interactive multimedia computer game programs
Communication services, namely, electronic transmission of messages, data, documents, audio, video and audiovisual recordings among users of computers provided via platforms and portals on global computer and other computer and communications networks; providing multiple-user access to a global social computer network; providing user access to game portals and platforms over public and private computer networks; providing on-line chat rooms for social networking; providing on-line forums for communication, namely, transmission of messages among computer users and subscribers on topics of general interest