GGFORALL Trademark
Serial Number: 79451466
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Trademark Details
Filing Date
March 19, 2026
Registration Date
Not Registered
Goods & Services
Design and development of computer hardware and software for computer and video games, for computer and video game events, tournaments and leagues, and for collecting and processing of statistical data and information on computer and video games and computer and video game tournaments.
Wholesale and retail services in relation to computer software for computer and video games, for computer and video game events, tournaments and leagues, for the operation and development of an online network, for internet-based streaming, for the development of video and computer games, for websites for computer and video games, for apps for mobile phones and consoles for computer and video games, for collecting statistical data and information on computer and video games and computer and video tournaments and internet-based streaming; wholesale and retail services in relation to clothing, footwear, headgear; business organization and management of a global online social network, particularly for computer and video game participants to organize and participate in multiplayer games and computer and video game tournaments and leagues; collection, systematisation and maintenance of data in computer databases in relation to computer and video games, computer and video game events, tournaments and leagues; business management in relation to a global online social network for computer and video game participants for the organization of and participation in multiplayer games and computer and video game tournaments and leagues; business management in relation to the operation of internet portals, chatrooms, blogs and forums for computer and video game users and participants in computer and video game tournaments; organising and conducting computer and video game trade fairs.
Entertainment services, namely computer and video games provided online and non-downloadable computer and video games provided online; organising and conducting computer and video game tournaments, competitions, exhibitions, and congresses for entertainment purposes; entertainment services, namely news program services [including via the internet] relating to computer and video games, users of computer and video games, computer and video game tournaments, and participants in computer and video game tournaments.
Telecommunication services via a global online social network for players of computer and video games to organise and participate in multiplayer games and computer and video game tournaments and leagues; telecommunications services via internet portals, chatrooms, blogs, and forums for users of computer and video games and participants in computer and video game tournaments; transmission of messages, information, images and text on computer and video games and users and participants in computer and video game events, tournaments, and leagues; broadcasting of radio and television programs; rental of access time to databases for players of computer and video games and computer and video game businesses.
Computer and video games software, namely computer games, games software, software programs for video games, software programs for mobile phone games; software programs for browser-based games; computer software for conducting computer and video game tournaments and computer and video game leagues; computer software for the operation and development of an online network; computer software for internet-based streaming; computer software for the development of video games and computer games; computer software for the development and operation of websites for computer and video games; computer software for the development and operation of apps for mobile phones and consoles for computer and video games; computer software for collecting statistical data and information on computer and video games and computer and video game tournaments and internet-based streaming.
Clothing; footwear; headgear.