GGFORALL
LIVE

Serial Number

79451466

Owner

ESL FACEIT Group GER GmbH

Filing Date

Mar 19, 2026

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GGFORALL Trademark

Serial Number: 79451466

GGFORALL is a trademark filed by ESL FACEIT Group GER GmbH on March 19, 2026. The trademark is classified under Class 9 (Computers & Electronics), Class 38 (Telecommunications), Class 41 (Education & Entertainment), Class 42 (Computer & Scientific), Class 25 (Clothing), Class 35 (Advertising & Business). The application is currently pending registration.

Owner Contact Info

ESL FACEIT Group GER GmbH

Schanzenstr. 23

Entity Type: 98

Trademark Details

Filing Date

March 19, 2026

Registration Date

Not Registered

Goods & Services

Design and development of computer hardware and software for computer and video games, for computer and video game events, tournaments and leagues, and for collecting and processing of statistical data and information on computer and video games and computer and video game tournaments.

Wholesale and retail services in relation to computer software for computer and video games, for computer and video game events, tournaments and leagues, for the operation and development of an online network, for internet-based streaming, for the development of video and computer games, for websites for computer and video games, for apps for mobile phones and consoles for computer and video games, for collecting statistical data and information on computer and video games and computer and video tournaments and internet-based streaming; wholesale and retail services in relation to clothing, footwear, headgear; business organization and management of a global online social network, particularly for computer and video game participants to organize and participate in multiplayer games and computer and video game tournaments and leagues; collection, systematisation and maintenance of data in computer databases in relation to computer and video games, computer and video game events, tournaments and leagues; business management in relation to a global online social network for computer and video game participants for the organization of and participation in multiplayer games and computer and video game tournaments and leagues; business management in relation to the operation of internet portals, chatrooms, blogs and forums for computer and video game users and participants in computer and video game tournaments; organising and conducting computer and video game trade fairs.

Entertainment services, namely computer and video games provided online and non-downloadable computer and video games provided online; organising and conducting computer and video game tournaments, competitions, exhibitions, and congresses for entertainment purposes; entertainment services, namely news program services [including via the internet] relating to computer and video games, users of computer and video games, computer and video game tournaments, and participants in computer and video game tournaments.

Telecommunication services via a global online social network for players of computer and video games to organise and participate in multiplayer games and computer and video game tournaments and leagues; telecommunications services via internet portals, chatrooms, blogs, and forums for users of computer and video games and participants in computer and video game tournaments; transmission of messages, information, images and text on computer and video games and users and participants in computer and video game events, tournaments, and leagues; broadcasting of radio and television programs; rental of access time to databases for players of computer and video games and computer and video game businesses.

Computer and video games software, namely computer games, games software, software programs for video games, software programs for mobile phone games; software programs for browser-based games; computer software for conducting computer and video game tournaments and computer and video game leagues; computer software for the operation and development of an online network; computer software for internet-based streaming; computer software for the development of video games and computer games; computer software for the development and operation of websites for computer and video games; computer software for the development and operation of apps for mobile phones and consoles for computer and video games; computer software for collecting statistical data and information on computer and video games and computer and video game tournaments and internet-based streaming.

Clothing; footwear; headgear.

Filing History

SN ASSIGNED FOR SECT 66A APPL FROM IB
Jun 11, 2026 REPR