GAMLA Trademark
Serial Number: 97076370
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
October 15, 2021
Registration Date
Not Registered
Goods & Services
Entertainment services, namely, providing information, news and commentary in the fields of computer games, gaming, e-sports teams and players, and sporting events, distributed via various platforms across multiple forms of transmission media; providing online non-downloadable electronic publications in the nature of photos, videos, articles and posts in the field of computer games, gaming, e-sports games, news and athletes
Downloadable games software; Downloadable and recorded computer game programs; Downloadable computer software for use in fantasy sports leagues, namely, mobile applications for managing and participating in fantasy sports leagues; downloadable computer games software for use on mobile and cellular phones; interactive multimedia game programs for use with personal computers, blue-laser disc players, home video game consoles and used with televisions, hand held portable devices, mobile devices, and multimedia devices; downloadable electronic game programs; electronic game software; downloadable computer game software for use with personal computers, blue-laser disc players, home video game consoles and used with televisions, hand held portable devices, mobile devices, and multimedia devices; downloadable electronic publications in the nature of newsletters in the field of computer games and esports
Computer programming services for creating of computer games; computer programming and maintenance of computer software for mobile game; design of games; design of games especially for tablet and mobile devices; design of computer game software; design of computer game software; development of computer game software; providing temporary use of online, non-downloadable software and software as a service (SAAS) services featuring software for broadcasting, transmitting, receiving, accessing, uploading, downloading, integrating, displaying, organizing, storing, transferring and streaming of data, text, games, digital media, images, music, animation and audio; providing temporary use of non-downloadable software and software as a service (SAAS) services featuring software for messaging, chat and social networking; providing temporary use of non-downloadable software and software as a service (SAAS) services featuring software for streaming and interactive streaming of gaming and e-sports tournaments and competitions; providing temporary use of non-downloadable software and software as a service (SAAS) services featuring software for accessing, browsing and searching online databases; hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; software as a service (SAAS) services featuring software that enables users to broadcast and view live game play; software as a service (SAAS) services featuring software that enables users to collaborate with others while participating in gaming and esports; Platform as a service (PAAS) featuring computer software in the nature of online, multiplayer computer games; providing temporary use of non-downloadable computer software for gaming and esports purposes, namely, providing online computer games; Platform as a service featuring computer software platforms for use in the field of esports