GAMELEVEL Trademark
Serial Number: 86069404
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 16 - Paper Goods
Paper and cardboard; printed matter; bookbinding material; photographs; stationery
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
September 19, 2013
Registration Date
Not Registered
Published for Opposition
August 19, 2014
Goods & Services
Entertainment services, namely, providing an on-line virtual environment for trading virtual sports and entertainment-related trading cards, tokens and media files; Entertainment services in the nature of fantasy sports leagues and on-line computer games; Providing on-line articles, information and education conferences and brochures all relating to sports, entertainment and related events
Computer application software for mobile phones, portable media players, televisions, handheld computers, desktop computers, and laptop computers, namely, software for delivery of sports and entertainment content, fantasy sports, games and sports highlights delivery; Digital trading cards in the nature of downloadable multimedia files containing graphics and information about athletes; virtual sports and entertainment trading cards, namely, downloadable multimedia files containing graphics and information about athletes and entertainers
Streaming of audio, video, or audiovisual material from sporting and entertainment events on the Internet
Cardboard sports and entertainment trading cards
Application service provider, namely, hosting, managing, developing, and maintaining applications, software, and web sites, in the fields of fantasy sports, games, sports and entertainment content and sports highlights delivery; Developing and managing application software for delivery of multi-media content provided by sporting and entertainment event broadcasts; Developing technology device hardware to facilitate display of and user-interaction with multi-media content