GAMANZA ENGAGE Trademark
Serial Number: 79432652
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Trademark Details
Filing Date
June 3, 2025
Registration Date
Not Registered
Goods & Services
Computer software design and development; Conducting technical data analysis; hosting computer websites for others; providing online non-downloadable computer software; providing temporary use of online non-downloadable operating software for accessing and using a cloud computing network; consultancy in the field of cloud computing networks and applications; providing virtual computer systems through cloud computing; cloud computing; technical consultancy relating to the application and use of computer software; technical customer support services concerning software problems by IT technicians via telephone hotline and using software for remote diagnosis and maintenance (remote support tools); programming of customized web pages featuring user-defined information, personal profiles and personal information; hosting of customized web sites; software as a service (SaaS).
Computer communication software for customer access to account information and for customer transaction processing; software applications; application software; application software for mobile phones.
Entertainment services, namely providing online games via global computer networks (internet); Organization and conducting of games of chance, parlor games and games of skill (including online); online game services provided from a computer network; providing online information in the field of computer game entertainment; online game services from a computer network for entertainment and educational purposes.
Management of customer business relationships; Customer acquisition and retention through direct mail advertising; market advertising, market research and market analysis; market research services relating to internet usage habits and customer loyalty; organization and management of customer loyalty programs; management of customer retention programs.