FOLKIC Trademark
Serial Number: 99806594
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Owner Contact Info
Legal Representation
Correspondence Address
Remarkist Inc.
304 S. Jones Blvd. #646
Las Vegas, NV 89107
United States
Trademark Details
Filing Date
May 6, 2026
Registration Date
Not Registered
First Use Anywhere
May 4, 2026
First Use in Commerce
May 4, 2026
Goods & Services
Online social networking services provided via downloadable app; Online social networking services in the field of fan communities and franchise entertainment provided via wireless communications; Online social networking services in the field of fan community management, fan engagement, and fan creativity; Online social networking services in the field of franchise entertainment; Online social networking services in the field of entertainment; Online social networking services for entertainment fans looking to form interest-based groups and connect with others who share common entertainment interests; Online social networking services provided via real-time voice, video, interactive, and text communication services for entertainment purposes
Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Organizing exhibitions in virtual environments for entertainment purposes; Entertainment services, namely, contest and incentive award programs designed to reward program participants who create and share content in fan communities, attend fan events, and engage other fans; Entertainment services, namely, the provision of continuing virtual community events featuring watch parties, live discussions, game nights, interactive fan experiences, and franchise entertainment delivered by real-time voice, video, and text services; Entertainment services, namely, providing podcasts in the field of franchise entertainment and fan interests presented in live form; Entertainment services, namely, providing on-line, non-downloadable virtual mementos, collectibles, game items, and experiences for use in virtual environments created for entertainment purposes; Simulated banking services for in-game currencies provided in virtual environments for entertainment purposes
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of entertainment; Computer services, namely, creating an on-line community for registered users to create, manage, and share audio recordings, video recordings, text, images, and multimedia via a global information network for entertainment purposes; Creating an on-line community for entertainment media fans for the purpose of entertainment; Providing temporary use of on-line non-downloadable software for community management, event coordination, and social interaction for entertainment purposes; Software as a service (SAAS) services featuring software for hosting and managing online fan communities and entertainment-related events and experiences; Computer services, namely, hosting an interactive web site that allows users to create, manage, and share audio recordings, video recordings, text, images, and multimedia via a global information network for entertainment purposes; Providing subscription-based temporary use of on-line non-downloadable software for online community platform features and fan event management for entertainment purposes; Providing online non-downloadable software for users to interact for recreational, leisure or entertainment purposes in virtual environments
Communications services, namely, transmitting streamed sound and audiovisual recordings via the Internet; Providing voice communication services via the Internet; Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video by means of telecommunications networks, wireless communication networks, and the Internet; Providing telecommunication connectivity services for transfer of images, messages, audio, visual, audiovisual and multimedia works; Providing virtual chat rooms established via text messaging; Providing voice chat services; Providing chatrooms in virtual environments
Downloadable mobile applications for communication and real-time interaction between and among users; Downloadable mobile applications for organizing, hosting, and participating in virtual events and community gatherings for entertainment purposes; Downloadable mobile applications for social networking among fans of entertainment properties; Downloadable mobile applications for sending and receiving text messages and participating in group text chat for entertainment purposes; Downloadable mobile applications for hosting, sharing, and viewing audio recordings, video recordings, images, and text for entertainment purposes; Downloadable mobile applications for collecting, organizing, sharing, buying, selling, and trading digital content, virtual items, and digital collectibles for entertainment purposes; Downloadable mobile applications for listening to previously recorded audio recordings for entertainment purposes; Downloadable mobile applications for listening to audio group chats for entertainment purposes; Downloadable mobile applications for participating in textual group chats for entertainment purposes; Downloadable mobile applications for use in communication and real-time interaction between and among users of computers, mobile and handheld computers; Downloadable mobile applications for creating a series of audio recordings for entertainment purposes; Downloadable mobile applications for downloading and streaming audio and video recordings for entertainment purposes; Downloadable mobile applications for participating in audio recorded group chats for entertainment purposes; Downloadable mobile applications for playing electronic and computer games for entertainment purposes; Downloadable mobile applications for creating audio recordings for entertainment purposes; Downloadable mobile applications for earning, redeeming, and managing loyalty reward credits through qualifying purchases and participation in fan community events and entertainment-related activities; Downloadable mobile applications for buying, spending, and trading virtual currency, in-game currencies, and digital game tokens; Downloadable mobile applications for earning virtual currency, in-game currencies, digital game tokens, and loyalty rewards through participation in fan community events and entertainment-related activities