FANTHRILL Trademark
Serial Number: 87576976
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
August 21, 2017
Registration Date
Not Registered
Published for Opposition
January 30, 2018
Goods & Services
Computer software for use in facilitating and enabling fan engagement for customer relationship management, communication, social networking, and the sharing of messages, photos, videos, and music concerning artists, celebrities and brands; downloadable mobile applications for facilitating and enabling fan engagement for customer relationship management in entertainment, music, sports, and fashion
Advertising and marketing services to fanbases of sports, entertainment, brands, and media companies provided by means of direct and indirect methods of marketing communications, namely, advertising social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Advertising and publicity services to fanbases, namely, promoting the goods, services, brand identity and commercial information and news of third parties through electronic, print, audio, video, digital and on-line medium; advertising, marketing and promotion services; Arranging and conducting a variety of fan engagement activations for promotional or advertising purposes, namely, special events for promotional and advertising purposes; Fan consultation services, namely, creative and strategic consultation regarding fan development for commercial and promotional purposes and production of marketing campaigns; Marketing consulting; promoting and marketing the goods and services of others by developing and executing fan centric events and promotional marketing campaigns, sponsorships, public relations, and sports, entertainment, fashion and music sponsorships; promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with fanbases of sports teams, athletes, performing artists, sports competitions, and entertainment events and exhibitions; providing marketing consulting in the field of social media; social media strategy and marketing consultancy focusing on helping clients create and extend their product and brand strategies by building virally engaging fan-based marketing solutions; customer loyalty services and customer club services, for commercial, promotional and/or advertising purposes; mobile advertising services for others in the field of entertainment events; promoting entertainment events of others; providing incentive award programs for customers through issuance and processing of loyalty points for on-line purchase of a company's goods and services; collecting and analyzing collected data and providing reports and strategic advice on marketing strategy
Providing temporary use of non-downloadable software for facilitating and enabling fan engagement for customer relationship management, communication, social networking, and the sharing of messages, photos, videos, and music concerning artists, celebrities, athletes and brands