Serial Number
88828657
Owner
VERSUS INC.Attorney
Jeffrey C. JoyceFirst Use Date
Jan 15, 2020
Filing Date
Mar 10, 2020
FANCHAT Trademark
Serial Number: 88828657 • Registration: 6457899
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
JEFFREY C. JOYCE EATON PEABODY
204 Main ST
Ellsworth, ME 04605
United States
Trademark Details
Filing Date
March 10, 2020
Registration Date
August 17, 2021
First Use Anywhere
January 15, 2020
First Use in Commerce
January 15, 2020
Goods & Services
Downloadable computer application software for mobile phones and tablet computers, namely, software for participating in a virtual community and engaging in social networking in the field of sports and esports
Arranging and conducting incentive reward programs to promote fan activities and the sale of goods and services related to professional and amateur sports and esports; Promoting the goods and services of others by means of the issuance of loyalty rewards points; Business administration of consumer loyalty programs; promoting the goods and services of others in the fields of professional and amateur sports and esports by means of the issuance of loyalty rewards points; collection of quality metric data for business purposes in the field of professional and amateur sports and esports; providing online registration services for professional and amateur sports and esports tournaments; promoting the sale of goods and services of others in the fields of professional and amateur sports and esports by means of contests; advertising research services for business purposes, namely, advertising data collection and analysis in the field of professional and amateur sports and esports; Advertising, promotion, and marketing services for others related to providing online fan- and spectator-centered events, contests, and social networking for the amateur and professional sports and esports industries; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, chat, search engine marketing, email marketing, inquiry marketing, influencer marketing, internet marketing, mobile marketing, referral marketing, blogging and other forms of passive, sharable or viral communications channels
Online social networking services provided through a sports community website for social networking in the fields of professional and amateur sports and esports
Providing a website featuring on-line non-downloadable software that enables users to participate in a virtual community and engaging in social networking in the field of sports and esports; computer services, namely, creating an on-line community for social networking in the field of sports and esports; creating an online community for registered users for the purpose of participating in and spectating sporting events