EDUCATE TO ENTERTAIN Trademark
Serial Number: 90557976 • Registration: 6670187
Trademark Classes
Owner Contact Info
Trademark Details
Filing Date
March 3, 2021
Registration Date
March 15, 2022
First Use Anywhere
January 1, 2020
First Use in Commerce
January 1, 2020
Published for Opposition
December 28, 2021
Goods & Services
Educational and entertainment services, namely, a continuing program about the field of esports, electronic sports, e-sports, and eSports being a form of sport competition using video games; Business training in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Life coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Peer to peer coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Personal coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Professional coaching services in the field of esports experiential learning principles covering technology, management, marketing, production and competition; Providing education courses in the field of esports experiential learning principles covering technology, management, marketing, production and competition; all of the aforementioned accessible by means of audio, video, in-person instruction, web-based applications, mobile device applications, computer networks