DEATH HOWL Trademark
Serial Number: 99094033 • Registration: 8013509
Trademark Classes
Owner Contact Info
Legal Representation
Correspondence Address
Allison R. Imber Allen, Dyer, Doppelt & Gilchrist, P. A.
255 S. Orange Avenue, Suite 1401
Orlando, FL 32801
United States
Trademark Details
Filing Date
March 20, 2025
Registration Date
November 4, 2025
Published for Opposition
September 16, 2025
Goods & Services
Downloadable computer game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing computer games; Downloadable video game programs; Downloadable computer software, namely, game engine software for video game development and operation; Smartphone game software, downloadable; Downloadable computer game software for use on mobile and cellular phones; Downloadable graphics for mobile phones; Computer hardware; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable video files in the field of comedy, romance, documentary, science fiction, animation, thriller, horror, western, cartoons, gaming, computer games, mystery, crime, live action, musicals, sports, drama, fantasy, action, adventure, video games and video game development; Cases adapted for mobile phones; Cases for smartphones; Wireless communication devices for voice, data or image transmission; Headsets; Downloadable game software; Downloadable computer software for gaming
Entertainment services, namely, multimedia production services; Audio recording and production; Film and video film production; Photography services; Entertainment services, namely, providing online video games; Entertainment services, namely, providing temporary use of non-downloadable video games; Gambling services; Entertainment services, namely, providing on-line computer games; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment services, namely, arranging and conducting of competitions in the field of video games, computer games, and virtual reality; Organizing exhibitions in the field of of video games, computer games, and virtual reality for cultural or educational purposes; Educational services, namely, conducting conferences and exhibitions in the field of video games, computer games, and virtual reality and distribution of course material in connection therewith; Organization of exhibitions for cultural or educational purposes; Providing online non-downloadable electronic publications in the nature of books, magazines, and brochures in the field of video games, computer games, and virtual reality; Providing entertainment information in the field of computer gaming entertainment via the internet