CURLYBLUE Trademark
Serial Number: 50138826
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 25 - Clothing
Clothing, footwear, headgear
Owner Contact Info
Room 2104, China Insurance Group Building
Hong Kong 44256 , HK
Entity Type: 99
Legal Representation
Correspondence Address
Frank J LaSalle
715 Huntley Dr
Medina, OH 44256
United States
Trademark Details
Filing Date
September 30, 2026
Registration Date
Not Registered
Goods & Services
Casual footwear; athletic footwear; athletic clothing; undergarments; gloves; scarves; cosplay costumes; costumes for use in role-playing games; masquerade costumes; bathrobes; swimwear; children's clothing; nightwear; loungewear; caps; casual clothing; headwear, namely, hats and toques and all other goods in Class 25.
augmented reality game software; computer game software; computer games for use on gaming machines; digital audiotape players; digital compact disc players; digital music players; digital versatile disc players; digital video players; downloadable applications for laptop computers to enable the streaming of music; downloadable applications for mobile phones to enable the streaming of music; downloadable computer and video game software and programs; downloadable digital content being movies; downloadable digital materials being animation; downloadable electronic publications in the nature of brochures; downloadable electronic publications in the nature of comics, comic strips, comic books and stories in illustrated form; downloadable electronic publications in the nature of e-books, newsletters, pamphlets, and articles in the field of computer games; downloadable electronic publications in the nature of magazines; downloadable musical sound recordings; downloadable strategy guides for video games; downloadable video game assets sold individually, namely downloadable digital files containing videogame avatars, clothing, pets, vehicles, items, tools, toys, terrain, 3D objects, textures, meshes, animations, sound effects, music, emotes, and gestures for use in video game development; electronic controllers for use with virtual reality headsets; games software for playing games on gaming machines; gaming headsets adapted for use in playing video games; virtual reality (VR) headset stand; virtual reality game hardware and software; virtual reality headsets; Augmented reality headsets; downloadable mobile application for streaming of audio and video gaming content; digital media, namely downloadable audio and audiovisual recordings in the field of gaming; virtual reality headset accessories, namely straps, face covers, lens protectors, grips, and controller covers; protective cases for virtual reality headsets; protective cases for mobile phones; protective cases for tablet computers; computer monitors; webcams; microphones; wireless speakers; computer speakers; smart speakers; speakers for portable media players; headphones; media streaming software; computer hardware for use in accessing, viewing and controlling streaming and static audiovisual content over digital media streaming devices; computer application software for live streaming user-generated audio and video messages on an online social networking portal via the internet; computer software for streaming audiovisual media content via a global computer network and to mobile and digital electronic devices; downloadable computer software for streaming videos from digital media content sessions; cameras; computer hardware; downloadable computer software platforms for social networking in the field of gaming; downloadable mobile applications for playing electronic games, including virtual reality and augmented reality games, watching content, developing games, socializing and building online communities; downloadable smart TV applications for streaming audio and video gaming content; USB flash drives; power banks; charging stations for virtual reality headsets and virtual reality controllers; downloadable software for content creation, recording, and live streaming in the field of virtual reality; downloadable software for virtual reality content capture and editing; computer gaming peripherals namely digital cameras, speakers, video recorders; computer mice; computer keyboards; laptop bags; headset travel cases; non-fungible tokens (NFTs) used with blockchain technology for collectible digital items, images, photographs, art, videos and audio recordings; downloadable audio and video recordings of video game characters authenticated by nonfungible tokens (NFTs); downloadable computer software for creating and operating an online marketplace for buyers and sellers of goods authenticated by non-fungible tokens (NFTs); downloadable digital music files authenticated by non-fungible tokens [NFTs]; downloadable image files containing trading cards authenticated by non-fungible tokens (NFTs); downloadable image files of accessories for computer game avatars authenticated by non-fungible tokens (NFTs); electronic gift cards; downloadable digital content in the form of electronic publications of books; downloadable digital content in the form of electronic publications of magazines; downloadable digital content in the form of electronic publications of newsletters; downloadable video recordings in the field of animation, comedy, drama, action and adventure; downloadable video recordings in the field of musical sound recordings and all other goods in Class 9
animation design services; computer hardware and software design; consulting in the field of designing video games; design and development of augmented reality software; design and development of computer game software and virtual reality software; design and development of computer-modeled versions of human beings using computer animation for use in movies, television, internet and other applications; design and development of software in the field of mobile applications; design and development of video game software; Research and development in the field of digital entertainment, gaming, software development, virtual reality games, computer games and applications; design and development of social media applications; computer gaming services on demand; software as a service (SaaS) provider in the field of computer game software, virtual reality games and augmented reality games; software as a service (SaaS) platform services offering software for use in the field of design and development of gaming applications, virtual reality applications and augmented reality applications; user authentication services using single sign-on of online software application; cloud hosting of electronic databases; hosting a website providing virtual computer environments through cloud computing; website design and development; platform as a service (PaaS) offering a computer software platform to gaming communities to play, socialize, watch and build computer games, virtual reality games and augmented reality games; creating an online community for registered users to participate in discussions on gaming and virtual reality and all other services in Class 42.
amusement park and theme park services; animation production services; arranging and conducting computer gaming competitions; arranging and conducting of competitions for encouraging use and development of virtual reality games; arranging and conducting of conventions in the fields of comic books, and gaming; development, creation, production, distribution and post-production of movies; distribution of animated movies; entertainment in the form of television shows, movies, and films; entertainment services, namely, organizing and coordinating social entertainment events with appearances by brand ambassadors and influencers; magazine publishing; multimedia entertainment software publishing services; multimedia publishing of books, magazines, and electronic publications; music publishing services; online video gaming services; organization of exhibitions for cultural or educational purposes in the fields of comic books, animations and gaming; organization of online gaming contests; production and distribution of movies; production of animated movies; production of movies, television shows, and short films; production of podcasts; providing information in the field of computer games via an online blog; providing information in the field of virtual reality games via an online blog; providing information on computer game strategies and video game strategies via computer networks and global communication networks; providing online augmented reality games; providing online virtual reality computer games for use on mobile phones, smart phones, cellular phones, personal computers, tablet computers, notebook computers; publishing of electronic games; video production; virtual reality gaming services provided on-line via a global computer network; Publishing video gaming reviews through a computer database; entertainment in the form of video games; providing information in the field of computer games and augmented reality software; training services in the use and operation of virtual reality and augmented reality systems; education services in the field of virtual reality, augmented reality, software development, gaming and gaming applications; live music performances and concerts; live streaming entertainment services in the field of gaming; esports tournament organization; operating year-round and seasonal camps, namely, day camps and overnight camps in the field of gaming and software development; holiday camp amusement centre services in the field of gaming and software development; workshops for children in the field of gaming and software development; educational workshops in the field of virtual reality and gaming; arranging and conducting live entertainment events in the field of gaming; fan club services; production of video and computer game software; electronic publishing of video games, e-books, newsletters, blogs, and digital content in the fields of gaming and entertainment and all other services in Class 41.