CONELLO Trademark
Serial Number: 99332126
Trademark Classes
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Correspondence Address
Michael Jonas Narwhal Law and Business Strategy
5338 SE Foster Road
Portland, OR 97206
United States
Trademark Details
Filing Date
August 12, 2025
Registration Date
Not Registered
Published for Opposition
June 2, 2026
Goods & Services
Software as a service (SAAS) services, namely, hosting software for use by others for gamification of workplace interactions through badges, points, and leaderboards; software as a service (SAAS) services featuring software for peer recognition and workplace communication nudges; software as a service (SAAS) services, namely, hosting software for use by others for business analytics and integration with third-party communication and human resource management platforms; software as a service (SAAS) services, namely, hosting software for promoting employee engagement, recognition, and workplace collaboration; providing temporary use of non-downloadable software for managing incentive award programs and tracking employee performance, rewards, and perks.
Business consulting services in the field of human resources development for promoting employee retention, recognition, and morale; administration of employee incentive award programs to promote high quality work, productivity, and engagement; organizing business networking events in the field of workplace engagement and collaboration; business consulting services in the field of managing employee incentive and recognition programs; business data analysis services for improving workplace performance and culture; business consulting services in the field of human resources featuring gamification strategies to drive employee participation and performance.
Educational services, namely, conducting workshops, training sessions, and team-building retreats in the field of employee engagement, leadership, and workplace communication; educational services, namely, conducting live and virtual group training in the field of organizational effectiveness featuring team-building activities in the nature of games and interactive challenges for employee development and morale; educational services, namely, conducting programs in the field of professional and organizational development; educational and entertainment services, namely, providing live games featuring gamified learning experiences and simulations in the nature of team building games and trivia questions and answers to promote collaboration, corporate wellness, and professional growth.