Serial Number
97214286
Owner
KB360 Recruiting, LLCAttorney
Shannon Zmud TeicherFiling Date
Jan 11, 2022
BREAKOUT ATHLETIC NETWORK Trademark
Serial Number: 97214286
Trademark Classes
Class 9 - Computers & Electronics
Scientific, nautical, surveying, photographic, cinematographic, optical apparatus and instruments
Class 38 - Telecommunications
Telecommunications
Class 41 - Education & Entertainment
Education; providing of training; entertainment; sporting and cultural activities
Class 42 - Computer & Scientific
Scientific and technological services; industrial analysis and research services
Class 45 - Legal & Security Services
Legal services; security services for the protection of property and individuals
Class 35 - Advertising & Business
Advertising; business management; business administration; office functions
Owner Contact Info
Legal Representation
Trademark Details
Filing Date
January 11, 2022
Registration Date
Not Registered
Goods & Services
Education and entertainment services, namely, providing a website featuring sports information for coaches, athletes, scouts, recruiters, parents and fans in the field of sports, high school sports, collegiate sports, and amateur sports; Electronic publishing services, namely, publication of texts online featuring sports information and group discussions for coaches, athletes, scouts, recruiters, parents and fans; Entertainment in the nature of athlete and sports information; Organizing, arranging, conducting and operating athletic games, competitions and tournaments; Providing a web site featuring athlete and sports information; Providing information on college admissions requirements to assist high school student athletes
Downloadable computer application software for handheld devices, mobile devices, tablets, and computers for sports recruiting, sports fan engagement, sports tournaments, sports and athlete statistics; Downloadable computer application software for handheld devices, mobile devices, tablets, and computers for use in providing information in the fields of sports; Downloadable digital files containing artwork, text, audio, and video relating to sports and athletes authenticated by non-fungible tokens (NFTs)
Audio and video broadcasting services over the Internet or other communications network, namely, featuring the uploaded, posted, and tagged videos of others related to sports and athletic performances and electronically transmitting information, audio, and video clips
Providing sports recruiting services for matching high school student athletes and college athletic programs and college coaches; Providing an online searchable database featuring sports recruiting opportunities and athlete profiles; Promoting the goods and services of others; Advertising and marketing services; Collection and analysis of metrics data for training, coaching, recruitment, and education for business purposes; Data analysis services in the field of sports; Provision of an online marketplace for buyers and sellers of downloadable digital artwork, text, audio, and video relating to sports and athletes authenticated by non-fungible tokens (NFTs); Online retail store services featuring a wide variety of consumer goods of others
Internet-based social networking services; Verification of personal identity for age and grades for sports eligibility
Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking; Providing online, non-downloadable computer software for collecting, recording, and analyzing sports in conjunction with athlete and sports performance; Software as a service (SAAS) featuring software for use in the statistical analysis of sports games and player performance; Providing online, non-downloadable computer software for use in training through statistical analysis of sports team and individual performances; Providing online, non-downloadable computer software for the integration of text, audio, graphics, still images, data and moving pictures into an interactive delivery for multimedia applications for use by athletic teams, namely, high school athletic teams, college athletic teams, youth club teams, amateur teams, athletic teams and athletes