4V LIVE Trademark
Serial Number: 90827228
Trademark Classes
Owner Contact Info
Trademark Details
Filing Date
July 14, 2021
Registration Date
Not Registered
First Use Anywhere
April 4, 2021
First Use in Commerce
April 4, 2021
Goods & Services
Entertainment services, namely, providing a website featuring non-downloadable video, photographs, images, audio, and text in the field of virtual entertainment via a global computer network; Entertainment media production service for the internet; Entertainment services, namely, providing non-downloadable computer animation videos in the nature of anime, videos, movies, an ongoing television series, audio recordings featuring virtual talent entertainment via the Internet and other communications networks; Providing entertainment services via the Internet and other communications networks in the nature of websites featuring a wide variety of non-downloadable entertainment information in the field of virtual reality videos and computer generated animation in the nature of anime, videos, movies, television series and other multimedia materials all featuring virtual entertainment, and also featuring user-added comments, reviews, recommendations; Entertainment services in the nature of interactive live visual and audio performances by virtual entertainers in the nature of virtual actors via the internet
Talent agency services; Talent agencies for virtual talent, virtual entertainers, virtual industry service providers, vtubers; Branding services, namely, consulting, development, management of brands for others in the field of virtual entertainment; brand imagery consulting services for others in the field of virtual entertainment; brand development and evaluation services in the field of virtual entertainment; brand consulting services, namely, brand development and social media strategy consultancy focusing on helping clients create and extend their brand strategies in the fields of virtual entertainment; Talent agency services, namely, securing endorsement and sponsorship opportunities from corporate and other third party entities for virtual entertainers